Showing posts with label Doujin Review. Show all posts
Showing posts with label Doujin Review. Show all posts

21/05/2010

Shmup Review: Exceed 3rd Jade Penetrate: Black Package


The Exceed series is one of the biggest and best known series of doujin shooters. Released at C77, Black Package is the latest one from circle tennen-sozai and is a remake of the 3rd game in the series Exceed 3rd Jade Penetrate. Thanks to an English patch available on the net I was able to understand the cut scenes and get a idea of the story. I wont go into much detail, you control a young girl called Reim who is fighting in a tournament to be top dog of the land. With each stage boss been another girl taking part in the tournament. Including your more powerful older sister whom you fight on stage 5.


 You control Reim with 3 or 4 buttons, 1st is the tap hold for normal / focus fire, 2nd button for the bomb, The 3rd button fires your special weapon which is a homing shot that you can fire every time you fill a meter up by grazing bullets. The 4th fire button slows your movement down. As you can choose in the option menu weather to or not automatically slow down when you enter focus fire. Having an extra button for this gives more control over the auto slowdown. As you play through the game you can collect the occasional bomb and also D power ups that adds an option in the form of a dragon that follows your trail, just like the options in Gradius. You can have up to five of these and even if you die you’ll keep them for the rest of the game.

 There are 5 stages, each stage been quite long before you face the end of level boss. Which unlike the rest of the stage the boss fights seem to copy more from Touhou. With cut scenes before you fight and once you do fight the bosses use the spell card system. That is to continuously fire the same bullet pattern until you fully deplete the bosses life bar whereas it’ll start firing a new bullet pattern (spell card). The game also features an extra stage that you can enter if you’ve 1CCed normal or hard difficulty with the autobomb feature turned off, plus defeat the extra stage boss when you first encounter her in the middle of stage 4 and without bombing or getting hit.


 Black Package by design encourages players to stay in the top half of the screen and get as close as possible to the enemy due to the closer to the target you are the more powerful your weapon is. If you are quick enough you can destroy an enemy before it shots, but be warned as although enemies wont harm you by touching them, unlike some bullet hell shooters they will fire even if you’re next to them. Players who don’t want to point-blank and stay at the bottom of the screen, can get overwhelmed by the enemy. Luckily players can make up for the weakness of the main weapon by grazing bullets and firing the special weapon that is fuelled by the grazing action.

 The scoring mechanics compromise of three aspects. Bullet grazing, Bullet Cancelling (that is any bullets an destroyed enemy has onscreen converts into score). And the most major of the three, destroying enemy as quickly as possible. This works as a multiplier. Destroy enemy one after another fast enough and the multiplier raises, die or be too slow destroying enemy and the multiplier decreases. So for gamers want a high score, memorising the game and positioning yourself to destroy each of the enemy as soon as they appear onscreen is a must. Also highscorers had best learn to score well in the final and extra stages as its these levels that a large chunk of points are earned.


 Overall I really enjoyed playing Black Package, I found the difficulty to be slightly easy for a doujin shmup, even with the noob friendly autobomb feature turned on it's not as easy as Blue Wish Resurrection Plus or from what I hear the original Exceed 3rd, but also nowhere as difficult as Radio Zonde or Hellsinker or a Cave shmup. One of the reasons of Black Package been easy is that there is no end of stage score tally or even a tally at the end of the game. So gamers aren’t awarded for hoarding their bombs so are free to just bomb past the difficult sections instead of relying on skill. Still those playing for skill will find a more challenging game due to needing to get so close to the enemy especially if they play in hard mode as it adds suicide bullets (killed enemies shoot out bullets).

 For those of you who play for score its worth noting that ill soon be setting up a leader board over at the shmups11.org forum so please post your scores over there. Please note that the english patch for the game is made for v1003 which has some problems with the replay feature, Versions 1004 and 1005 fix this but I have no idea if the patch will work with these versions. Averall the game is well worth playing and is a very forgiving shmup 4 out of 5.

11/01/2010

Crescent Pale Mist Review




Having seen a couple of video of the ACT game Crescent Pale Mist I was so impressed with the 3D graphics and seemingly great beat em up gameplay that I played the game as soon as I could. After getting hold of the game and patching it up with the English patch from RomHacking.net I got straight into it. The first parts of the game especially the boss battles I really enjoyed but I soon noticed nagging faults that would later on wreak the game for me. I'll get into why later on.

In CPM you are a witch who has come to the demon realm to stop the source of the poisonous pale mist that is seeping into the human lands. Of course things aren’t gonna be easy with the witches who live there all trying to stop you.



Gameplay

As I said before the basics of CPM is that it’s a beat’em up but instead of been able to walk in all four directions like in Streets of Rage your movements are like been on a train track, where normally you may move left or right but at certain places you can jump forwards or backwards to another track. Having this game mechanic can make a level seem like a maze at times especially as the levels are quite bland with not that many landmarks to beg your bearings from. Although I will add that at times there are some really enjoyable platforming especially when im hunting for the many secrets that the game has hidden.

The controls while taking a bit of time to get used to are ok for the most part but my biggest gripe is that your character takes too long to change directions after an attack which resulted in me accidentally attacking in the wrong direction many a time. You have a few differing attacks, your normal sword attacks, a weak throwing dagger that you can also use to teleport past magical barriers that block your path. And then you have your special attacks. Of these you have to basic attacks, one that spits magical daggers at enemies and another more powerful attack that shoots magical swords. Each of those two attacks have 2 strengths 1 weak that takes energy from a self replenishing bar and a much stronger attack type that uses up your reserves of pale mist. Pale mist can only be replenished by attacking enemies and collecting the white pale mist orbs before they disappear.

At the end of the stage you will fight bosses in a special area that allows you to fly which changes the game from a beat’em up and into something more like a shmup akin to Orange Juice’s Sugari. It’s these parts of CPM which are the most fun for me and can be challenging if you don’t have a good grasp all the controls and what you can do with them.



Negative Aspects

As I said at the beginning of the review CPM has its faults, big enough to be game breaking for me personally. Firstly is that your normal sword attacks is way underpowered making killing off even the weaker enemies and grind if you need to use your sword to create pale mists either to heal your health or to use later in special attacks. The stronger enemies are best taken out using specials but even using pale mist attacks some of the baddies are way too overpowered needing you to run away several times to grind weak enemies for health, those damn onion monsters of stage 3 come to mind while mentioning this.

The other major gripe I have is that along with the enemies (at least in normal mode) taking too long to kill the stages themselves are way too long with no save points so if you die you have to start from the beginning. It was this that broke the game for me that along with another gripe of the game freezing and crashing on me every now and again. After numerous attempts to get past stage 3, and it taking 30 to 60 minutes to get to the end of stage boss. I have thrown the towel in on trying to finish the damn thing before I write about it. That’s not to say it will crash for everyone who plays it but its worth keeping in mind.

Score

Crescent Pale Mist by the doujin circle Classic Shikoukairo and if you can forgive the long levels and don’t get plagued by crashes has the charms of a fun action game, especially the boss battles and the sections of platform jumping. For me personally I will revisit CPM at a later date and hopefully if I can get things to run more stable I should be able to enjoy myself without pulling my hair out. 2.2/5 (add another 1.0 if it didn't crash so much)

25/12/2009

MMT, doujin game review




MMT or the oddly translated full name (deep breath) incredibly bad relationship where there once upon a time Thanks for coming for the princess and the twin tail. Which as you can guess I wont be saying again, is a cutesy platformer that uses the pick up and throw mechanic of Doki doki panic or Super Mario Bros 2 in the west. But where as before we had a fat plumer and his crew or a family of turbin wearers in MMT, doujin been doujin, you will control a cute girl who fights lots of other cute girls by pulling even more cute girls out of the ground and like in Doki Doki Mario throw said cute girl and enemy cute girl. As I said this is doujin and males in these games are an endangered species.

 Since the game has a intro and generic before boss battle cut scenes there must also be a story and a plot but since its all in Japanese I cant read squat. From what I can gather you are a princess or witch that lives in a land where people have planted themselves into the ground (weird I know), and you’re fighting against your twin sister and later on another magical girl. As to why your fighting your guess is as good as mine. Luckly for us the story is unimportant and you not knowing how to read kanji has no bearing on you playing the game as normal.



Gameplay

 Gameplay is quite simple you walk from left to right jumping on to differing platforms or using a second button to pick up plant people or enemies and lob them at other enemies. If you hold down the pick up/ throw button you can throw a charged shot which depending on what you’re throwing will make various attacks. The different types of girls you can pull out of the ground all have special charge attacks: Green girls are normal striaght shots, red girls will propel you forwards destroying most things you attack with that single hit, blue girls will make a simlar attack but propel you upwards. There are more plant girls but they’re pritty rare until the later stages so you will mostly be using those 3 basic charged attacks. The later 2 been great for getting to platforms you otherwise could’nt reach.

 The game has 5 long stages that are ok to play though but for me the best parts of MMT are the end of stage boss battles. The bosses on your 1st attempt are quite hard to beat, I found I had to continue the game once or twice to get past them, with the last boss by far the hardest nut to crack imo.

 Another good aspect of MMT is there are lots of secrets to find, with many hearts and lives hidden behind false walls or seemingly out of reach platforms. MMT does have a lot of replay value if you’re into finding secrets. The best items to find are keys. Each stage has a key that is hidden, if you manage to find one the game will always remember how many you’ve collected in total, plus will show you in the main menu. I havn’t collected every key but I’m guessing that if you collect all of them, the hidden option in the main menu will be unlocked. What that option does is a mistery, although I’ve seen a video called Neo MMT, a demo that is in hard mode. Since there is no option available to change difficulty then the hidden option may have something to do with it.



Negative Aspects

 Playing on Win XP with the Japanese Language Pack installed I came across only 1 bug, that is when you’re fighting the bosses and you keep on dieing, for some strange reason the timer isn’t reset. So that for every 3 or 4 lives lost fighting a boss you’ll lose a life to time out. After which you will restart with a imo lowly 150 seconds. Its not a too big a pain in the arse though since you can amass lots of lives and you do get unlimted continues aswell.

 Compared to other platformers the game is a little too simple especially playing the earlly stages. Things definatly pick up half way through the game when you reach the castle, stage 1 on the other hand is very boreing and you’ll find yourself racing to get to the end of level boss and the fun. Although ive seen many worse examples then this, a major design flaw many bedroom game makers do is to have the stage 1 gameplay way to simple and boring and expect the player to be still playing the game when the good parts starts. This might have been ok 10 years ago but todays gamers including me are less willing to put up with shit game design.

 As I said the stages do pick up when you reach the castle but this is mostly to do with the host of stronger enemies that you face and generally not because the platforming aspects of the game are done better. Infact if you were expecting jumping / platforming to be on par with Doki Doki Mario you will be disapointed. MMT more of a beat em up with some platforming added on. Treating the game as such makes for a much more enjoyable game.



Score

 For what it is, MMT isn't a bad game just not a great game either. Many people will only complete it once (or possibly give up at the last boss) and never pick it up again. Still if you want to try to collect all the hidden keys and unlock that option, then MMT looks a much better prospect. The game was released by the doujin circle Daisessen at C72. If you look around you might be able to grab hold of a copy. 3.1 out of 5